tag:blogger.com,1999:blog-5533866221148773024.post7678038498562589105..comments2023-10-03T14:02:34.990+01:00Comments on Xenos and Proud: Tyranid 1500 Swarmy SwarmyXenos and Proudhttp://www.blogger.com/profile/10872942925820925740noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5533866221148773024.post-49739338552937749542010-12-12T10:38:16.649+00:002010-12-12T10:38:16.649+00:00'tis a simple and effective rush to drown the ...'tis a simple and effective rush to drown the foe with death by a thousand scratches.<br /><br />I would approve strongly if I were also a tyranid player =DLIMIT CYCLEhttps://www.blogger.com/profile/01693735946413922797noreply@blogger.comtag:blogger.com,1999:blog-5533866221148773024.post-22311458973909267252010-12-11T07:39:44.098+00:002010-12-11T07:39:44.098+00:00I meant that the arms keep falling off the model. ...I meant that the arms keep falling off the model. Specifically the bonesword/lashwhip arms. I have tried pinning but I just can't get it to work. <br /><br />Remember it won't just be 90 Termagaunts, it will be 90 plus whatever the Tervigons spawn, which for each Tervigon is on average 21 a game. So thats 132 Termagaunts with the possibility of more or less depending on my luck.<br /><br />The will get cover saves from the Venomthropes anyway but if I can find better cover then that's great but I would only use it if it didn't hinder my plans of getting accross the board quickly. Also the Termagaunts behind the first wave will get cover from the first wave. If I give FnP to the front wave then they will get a 5+ cover then 4+ FnP, which is equivalent to a 3+. So my little troopers get marine saves!<br /><br />On top of that if even one Gaunt from the brood is within 6" of a Tervigon and another within 6" of a Venomthrope then they get poisoned (4+) attacks, Furious Charge, Counter-Attack (at Ld 10), Defensive Grenades, a 5+ cover save and any unit assaulting them has to take dangerous terrain tests. Give that to 100+ Gaunts and now you see my list. <br /><br />If they charge a marine squad with those benefits they have 2 attacks each, so say 20 survive shooting, 40 attacks. They need a 4+ to hit, 20 hits. A 4+ reroll to wound, so 15 wounds. Then the marines have a 3+ armour save, so 5 die. That is all at I5 so now the marines attack.<br /><br />5 attacks, 3.3333 hits, 2.2222 wounds and say no successful saves and no FnP that kills 2 Gaunts. Marines lose by 3 and are now Ld6. With some luck and ATSKNF tests then another marine dies.<br /><br />Thats good from a 100 point squad. Thats not even considering shooting, which I wouldn't do as the marine would just turn tail and run leaving the Gaunts out to dry.<br /><br />OK that was almost as long as the post but oh-well you get the picture....Xenos and Proudhttps://www.blogger.com/profile/10872942925820925740noreply@blogger.comtag:blogger.com,1999:blog-5533866221148773024.post-17209442569492727692010-12-11T00:26:57.759+00:002010-12-11T00:26:57.759+00:00Arms fall apart?
Ever tried drilling and pinning ...Arms fall apart?<br /><br />Ever tried drilling and pinning on the model? With an electric mini-drill and epoxy putty, things get really secure.<br /><br />90 Termagants is absolutely scary. I, as a Tau player, might be able to deal with such a threat with enough hammerhead pizza pies of doom, but numbers like that are simply overwhelming. One cannot run forever with numbers of such magnitude.<br /><br />Astute, but make sure nobody gets to shoot them too much; Use cover even if you're a Gantcarpet!LIMIT CYCLEhttps://www.blogger.com/profile/01693735946413922797noreply@blogger.com