Next is to add some anti-infantry firepower as all my killing potential is in the assault, I need something to soften up my targets before assaulting. Here my old Devilgaunts step in to provide buckets of shooting at a decent range. Very cool.
HQ
Prime
Lash Whip/Bonesword
Adrenal Glands
Regenerate
Deathspitter
= 120
Elites
3 Zoanthropes
= 180
2 Venomthropes
=110
Troops
30 Termagaunts
= 150
30 Termagaunts
= 150
15 Devilgaunts
= 150
Tervigon
Toxin Sacs
Adrenal Glands
Catalyst
= 195
Tervigon
Toxin Sacs
Adrenal Glands
Catalyst
= 195
5 Genestealers
Toxin Sacs
= 85
Fast Attack
3 Shrikes
Bonesword/Lash Whips
Scything Talons
Toxin Sacs
= 165
TOTAL = 1500
So this functions the same as my last list in the fact that it plans to dominate the center of the board with the mass of gaunts supported by Tervigons and Venomthropes. The Shrikes act as a counter assault unit and intercept any rock hard units (Terminators). The Devilgaunts shoot and soften up units for assault by the Termagaunts and get cover and FnP from supporting units. The Prime joins the Venomthropes and provides more combat capability and joins the Devilgaunts once the Venomthropes die (which they probably will). The Genestealers will take out/tie up Devastators and such like to provide a distraction and stop heavy weapons.
So what do you think?
Holy gant carpet - you *start* the game with 75 termagants on the table, not to mention the average add ~40 more over the course of a game from 2 tervs? Assuming your area metagame is very light on mech? Even so, it would take some work to whittle those giant swarms down.
ReplyDeleteA few words on cover: ideally I would think you would try to keep the vthropes behind your tervs to both block LOS and extend your only MCs some cover. Plus they should be behind gant screens; as infantry it should be relatively easy to generate cover for vthropes, especially in this list. Assuming you do this and they still get splattered... but just in case =)
What unit is the Prime being attached to?
ReplyDelete@ TheGodOfNothing: The Prime would join either the Venomthrope or the Devilgaunts (Devourer Gaunts) to provide either instant death protection to the Venomthrope or close combat capability to the Devils. Thats the plan anyway.
ReplyDelete@ Ghostin: Yeah my local 'metagame' has almost no mech but I still need some tank busting. And yes that IS a lot of Gaunts but they die very quickly to my friends Vindicators. I need to keep them in cover. Also, I think after a few games I will excel in the use of Venomthropes. Practice makes perfect.