I have always liked Tau. They were my first army but I couldn't play them well so scrapped them for Eldar. Now recently over the last few months I have started getting back into them since my other two armies (Nids and Eldar) are all bought and in full swing.
I have considered a Mech army but already have Saim-Hann Eldar so don't want full mech but still need some mobility. So here's two 1500 point lists. The first is crazy and the second not so much.
Missile Mania
|
It will look something like this........... |
HQ |
Shas'el |
Twin-linked Missle Pods |
Airbursting Fragmentation Projector |
Hard-Wired Target Lock |
2 Shas'vres |
2 Twin-linked Missle Pods |
Targeting Arrays |
Elites |
3 Crisis Suits |
3 Twin-linked Missle Pods |
Targeting Arrays |
3 Crisis Suits |
3 Twin-linked Missle Pods |
Targeting Arrays |
3 Crisis Suits |
3 Twin-linked Missle Pods |
Targeting Arrays |
Troops |
6 Fire Warriors |
Devilfish |
Disruption Pod |
Multi-Tracker |
6 Fire Warriors |
Devilfish |
Disruption Pod |
Multi-Tracker |
10 Kroot |
10 Kroot |
Heavy Support |
Hammerhead |
Railgun |
Multi-Tracker |
Disruption Pod |
Burst Cannons |
Target Lock |
Hammerhead |
Railgun |
Multi-Tracker |
Disruption Pod |
Burst Cannons |
Target Lock |
| Normal Tau List |
HQ |
Shas'el |
Twin-Linked Plasma Rifle |
Airbursting Fragmentation Projector |
Bonding Knife |
Target Lock |
Stimulant Injector |
Elites |
3 Crisis Suits |
Twin-Linked Plasma Rifles |
Targeting Arrays |
Shas'vre |
Troops |
6 Fire Warriors |
Devilfish |
Disruption Pod |
6 Fire Warriors |
Devilfish |
Disruption Pod |
Fast Attack |
2 Piranhas |
Fusion Blasters |
Disruption Pods |
2 Piranhas |
Fusion Blasters |
Disruption Pods |
Heavy Support |
3 Sniper Drone Teams |
3 Broadsides |
Targeting Arrays |
Shas'vre |
Target Lock |
2 Shield Drones
This one is 80 points under. |
So what do you think? Missiles or normal?
P.S. OSH has helped a lot with his great tactics and tutorials, so thanks man.
I like the first list. Although I'd trade one of the Hammerheads for a unit of broadsides. With that many missile flying around, you're going to wreck rhinos, razorboacks, chimeras, wave serpents like nobody's business!
ReplyDeleteI don't face any mech actually, It is usually gunboats I face like guard leman russes and marine predators and vindicators. So the missiles are mainly for awesome fluff reasons. Think of how that would look!
ReplyDeleteI included the hammerheads so the crisis suits have something to run around and for the large blast. But I see how broadsides would be better at killing high armor more reliably with more hits.
However I still want the list to work as a mobile firebase so I could replace the hammerheads (saving 350 points) and get 2 x 2 broadsides with advanced stabilization systems and drones, shas'vre, target lock and such. They could keep up a little with the suits while providing twice as many railguns all at different targets. However they can't sub blast and are slower and with no hammerheads all those anit-tank guns face the transports or suits.
I'll think about it.
Either way I realised I can use two identical firebases. Not bad.
P.S. Sorry for crazy spacing. I won't copy from excel now. Too many problems.