But what else to include and how do I still keep this army adherent to my fluff? Well I'm still working on the fluff but tell me what you think of the army list so far.
HQ
Shas'el
Missile Pod
Plasma Rifle
Targeting Arrays
Hard-Wired Multi-Tracker
= 97
2 Shas'vre Crisis Suits
Missile Pods
Plasma Rifles
Targeting Arrays
Hard-Wired Multi-Trackers
= 164
Elites
3 Shas'ui Crisis Suits
Twin-Linked Missile Pods
Flamers
= 141
3 Shas'ui Crisis Suits
Twin-Linked Missile Pods
Flamers 12
= 141
3 Shas'ui Crisis Suits
Twin-Linked Missile Pods
Flamers
= 141
Troops
6 Fire Warriors
Devilfish
Disruption Pod
Smart Missile System
= 165
6 Fire Warriors
Devilfish
Disruption Pod
Smart Missile System
= 165
Heavy Support
Hammerhead
Railgun
Burst Cannons
Multi-Tracker
Disruption Pod
= 165
Hammerhead
Railgun
Burst Cannons
Multi-Tracker
Disruption Pod
= 165Skyray
Burst Cannons
Targeting Array
Disruption Pod
Multi-Tracker
= 155
Total = 1499
I tried to include as many suits as I could (12 in this list) but I also need some heavy tank busting stuff and things to kill heavy infantry, like my friends terminators. This is why I have the Hammerheads and the Plasma command team who will more often than not be guided by markerlights.
I was debating with my friends as whether to take Targeting Arrays on the Crisis suits but I decided against it eventually as they are already twin-linked and if needed can be help via markerlights. Also the flamers will prove invaluable against hordes.
Any thoughts?
I'm not sure what your fluff is, but it seems the above list is missing ways for you to be proactive on the table, other than just dishing out lots of fire power. What I mean is, I take piranha squadrons so I can move them out, block enemy transports, drop drones in the way of infantry assaulters, generally cause havoc amongst the enemy force. This all goes on while I'm dealing loads of damage from broadsides and missile pods. It's a way of being proactive and influencing the tabletop. Your list above is missing this element. If you're not interested in piranhas, I can't think of any other units that can do this...maybe you could do so with 3 units of 4 gun drones each...they might be able to move out, block foot-troops and be a nuisance because of their small size and little value....
ReplyDeleteYou could go all foot-troopers...drop the vehicles altogether and run a little horde of shooty units...kroot and firewarriors are both pretty cheap....
I thought of going all troops and having lots of Fire Warriors, Crisis Suits and Broadsides with drones as harassers but I thought that it just wouldn't do enough damage and that the Fire Warriors were basically useless and would Die outside of transports.
ReplyDeleteAlso if I take vehicles out of the equation then all those lascannons and missile launchers begin killing crisis suits and broadsides. I suppose it could work if I bounce around cover and make those things my highest priority.
I seem to have lost my army list for the foot army, so here's a short list of the units I remember.
HQ
Shas'el, TL MP, Drones
2 Bodyguard, TL MP, Pos relay, Stim
Elite
3 Suits, TL MP, Drones, Leader, Bonded
3 Suits, TL MP, Drones, Leader Bonded
3 Suits, TL Cannons/flamers, Shas'vre, Failsafe
Troops
6 Fire Warriors, 'Ui, drones, bonded
6 Fire Warriors, 'Ui, drones, bonded
Fast Attack
5 Drones
5 Drones
5 Drones
Heavy
2 Broadsides, A.S.S, 'vre, Lock
The suits have crazy weaponry which was my attempt at trying to make the army very fluffy and all the suits unique. The army is more unique but not focused enough I think.
P.S. I really hate kroot, the fluff, the rules and the models. I already have a nid army so I also don't want a horde of FWs.